Course Prerequisite(s)

What Will You Learn?

  • Goal: Build curiosity and foundational digital skills.
  • In this phase, learners will discover the basics of using a computer and practice simple drag-and-drop coding. Through fun, interactive games, they’ll develop logical thinking and problem-solving skills in a playful environment.

Course Curriculum

Module 1 (Week 1-18): Getting to know Computers
1. Module 1: Digital Awareness & Basic Commands o Core Content:  Computer on/off, mouse/keyboard basics, supervised internet use  Digital literacy, netiquettes, and introductory typing lessons Test: A short assessment on basic computer handling and digital citizenship.Simple sequencing with ScratchJr or Code.org Pre-reader o Tools: Tablets/low-end PCs, child-friendly apps (ScratchJr) o CAPS Link: Early problem-solving, fine motor skills, ICT awareness

  • LESSON 1: Exploring the Computer: Mouse & Keyboard Basics
    00:00
  • LESSON 2: Basic Commands & Sequencing
    00:00
  • LESSON 3: The Computer Helper (Operating System)
  • LESSON 3: Quiz

Module 2 (Weeks 19–36) Block-Based Coding & Playful Robotics
o Core Content:  ScratchJr (drag-and-drop coding)  Simple robots (Bee-Bots, if available)  Storytelling & animations o Tools: Bee-Bots, ScratchJr-compatible tablets o CAPS Link: Integrates creativity, numeracy, life skills Test: Quiz on recognizing patterns, sequencing, and basic algorithmic thinking.

Module 3 (Weeks 37–54): Problem-Solving Games
Practice logical thinking with interactive, game-based activities. Collaborative projects and simple problem-solving challenges using basic coding concepts; group tasks to encourage teamwork. Test: Group project evaluation and individual quiz.

4. Module 4: Creativity & Early Project Showcase (Weeks 55–72):
 Combining digital art and coding blocks  Presentations to peers Capstone: A small project demonstrating learned skills, followed by a final test.

Getting Started — Device Setup & Tools Installation

FN
By Fidel. N
3 months ago

Welcome to your Coding & Robotics journey!
Before we dive into coding and creating exciting projects, let’s make sure you’re fully set up and ready to go. Follow these steps carefully:
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✅ Step 1: Device Setup
You can use any of the following devices:
• Android Smartphone/Tablet
• iPhone/iPad (iOS)

👉 Make sure:
• Your device is charged or plugged in.
• You have a stable internet connection.
• Your device has enough free storage space (at least 500MB).
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✅ Step 2: Install ScratchJr
We’ll start with ScratchJr — an easy-to-use, kid-friendly coding tool.
For Android (Phones/Tablets):
1. Open the Google Play Store.
2. Search for “ScratchJr”.
3. Tap Install.
For iPhone/iPad (iOS):
1. Open the App Store.
2. Search for “ScratchJr”.
3. Tap Get and Install.
👉 Important: No sign-up is required to use ScratchJr. Just open the app after installation.
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✅ Step 3: Test Your Setup
Let’s make sure you’re fully ready:
🔹 Can you turn on your device and find ScratchJr?
🔹 Can you open ScratchJr without errors?
🔹 Can you tap on a sprite and make it move using blocks?
👉 If YES to all three: You're good to go!
👉 If NO to any: Don’t worry — ask a parent or guardian for help, or contact your teacher via TutorLMS.
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✅ Step 4: Extra Tools for Future Lessons
You’ll also need these tools soon:
• Internet web browser for extra activities.
• TutorLMS account — make sure you can log in to the student dashboard.

It is important that you have a working email address and that you login regularly onto your student dashboard to check on Important announcements
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👉 Final Check-In
Once you’re all set, mark this lesson as Complete in your TutorLMS dashboard. This will let your teacher know you’re ready for your first Lesson.
✉️ If you’re stuck: Send a message through your TutorLMS dashboard or ask for help in class.
We’re so proud of you for taking the first steps! Let’s build amazing things together — see you in Lesson 2!

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